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Covers iOS 7 and Xcode 5
Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment.
Throughout Learning iOS Development, you explore the iOS development process as you create and expand a handy car valet app. The hands-on projects enable you to create meaningful code as soon as possible, building confidence and mastery. The annotated code listings work with all the latest iOS technology, so you’ll be ready to jump into this exciting development field.
With Learning iOS Development, it’s easy to learn at your own pace, on your own--or to deepen the knowledge you may be gaining in a classroom or workplace.
Coverage includes
- Installing all the tools, programs, and devices you need to create iOS apps
- Building your first app and mastering the essentials of Objective-C
- Making the most effective use of device memory
- Storyboarding your interface and connecting it to your underlying code
- Using Auto Layout to support devices with different sizes and orientations
- Managing app data with Core Data
- Creating sophisticated custom gestures
- Deploying your app through Apple’s App Store
- Quickly localizing your app for multiple languages and countries
- Implementing scrolling, navigation, table views, and other core iOS features
- Mastering advanced table views and navigation, including iPad split views
- Passing code encapsulated in blocks for communicating between parts of your app and with the system
- Tuning and debugging your apps for the best performance and quality
- Discovering great resources to take your next steps as an iOS developer
- Sales Rank: #1248241 in Books
- Published on: 2013-11-23
- Original language: English
- Number of items: 1
- Dimensions: 8.70" h x 1.60" w x 7.00" l, 2.00 pounds
- Binding: Paperback
- 592 pages
About the Author
Maurice Sharp is a 21-year veteran of mobile development at companies both large and small, ranging from Apple, Palm, and eBay to ShopWell and Couchsurfing. Maurice got his start as an intern developing the Newton ToolKit prototype, then as a Developer Technical Support (DTS) Engineer helping make the world safe and fun for Newton and Palm developers. After mastering the DTS side, he went back to coding, and he currently manages and does mobile development at Couchsurfing; runs his own consulting company, KLM Apps; and is ex officio technical advisor to some mobile-focused startups. When not living and breathing code, Maurice spends his time being a husband, and a father to a precocious 10-year-old girl–his two most important roles.
Erica Sadun is a bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The Core iOS 6 Developer’s Cookbook, now in its fourth edition. She currently blogs at TUAW.com, and she has blogged in the past at O’Reilly’s Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in computer science from Georgia Tech’s Graphics, Visualization and Usability Center. A geek, a programmer, and an author, she’s never met a gadget she didn’t love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement when they’re not busy rewiring the house or plotting global domination.
Rod Strougo is an author, instructor, and developer. Rod’s journey in iOS and game development started way back with an Apple, writing games in Basic. From his early passion for games, Rod’s career moved to enterprise software development, and he spent 15 years writing software for IBM and AT&T. These days Rod follows his passion for game development and teaching, providing iOS training at the Big Nerd Ranch (www.bignerdranch.com). Originally from Rio de Janeiro, Rod now lives in Atlanta, Georgia, with his wife and sons.
Most helpful customer reviews
2 of 2 people found the following review helpful.
A Great Place to Start with iOS 7
By T Anderson
This book is a good place to start iOS development, but I would recommend already knowing Objective-C.
Chapter 2, Objective-C Boot Camp, gives a refresher on Objective-C, but you'll need more than what it provides. A great place to get started is with Objective-C Programming: The Big Nerd Ranch Guide (2nd Edition). After that Effective Objective-C 2.0: 52 Specific Ways to Improve Your iOS and OS X Programs is a great read!!
I have listed the chapters of the book below.
1. Hello, iOS SDK
2. Objective-C Boot Camp
3. Introducing Storyboards
4. Auto Layout
5. Localization
6. Scrolling
7. Navigation Controllers I: Hierarchies and Tabs
8. Table Views I: The Basics
9. Introducing Core Data
10. Table Views II: Advanced Topics
11. Navigation Controllers II: Split View and the iPad
12. Touch Basics
13. Introducing Blocks
14. Instruments and Debugging
15. Deploying Applications
This book is more of a cover to cover read, or at least a chapter at a time read. The topics are covered in detail, but in a verbose style. Not in a negative way. The book says right on the cover that it is a "Hands-on Guide". The authors list each step they want you to make and the explain the reasons for making them .The authors have a great writing style which their very thorough approach easy to read. Not all authors can pull that off.
The authors walk you through a lot of hands-on exercises. The topics usually stay at a higher level. For example the chapter on storyboards mentions that in complex applications multiple storyboards can be used, but does not cover the topic because it is beyond the scope of the book. They do however cover the higher level features in detail.
The book primarily uses one project throughout the book. For each chapter the code includes a version of the code at the start of a chapter, at the end of a chapter, answers to challenges that are made at the end of the chapters, and the assets needed such at images and icons.
One really nice aspect of the book is that the screenshots and diagrams are in color, however, the typed code is not. That is not really that big of a deal, plus you get all the code to bring up in Xcode.
This book is an iOS 7 and Objective-C 2.0 book, which is nice for a change. There are a lot of books out there that have multiple editions and they contain a lot of legacy info. I feel some of them only contain that info because for the authors to clean it up would require a major effort.
By major effort, I mean re-writing the book. Some of those books still include bashing Storyboards and code that does not use ARC. Although I agree you should understand that a mix of multiple Storyboards, NIBs, and coded UIs will be used on large projects, and you should know how to deal with legacy code, it is nice just to have a book that focuses on iOS 7.
All in all I highly recommend this book for anyone who wants to learn iOS 7 fundamentals.
3 of 3 people found the following review helpful.
Great for beginner to iOS Not so much for someone who does not know Objective C
By Nick Hagen
This is a great book if you already know objective C. If you do not know Objective C you should get a book on that before attempting this one. Please not that this edition does not have iOS 8 or Swift detailed in it.
8 of 11 people found the following review helpful.
project based instruction
By Stephen E. Kennedy
This book has some good qualities but it is not for everyone. It is project based - meaning all the concepts are explain by creating and re-creating a project. The book takes you though a process of building a simple project, then a little more complex way, then even more complex, and so on. Some might like this, but for me it was way too inefficient to be useful. Because the features you want to understand are in context of an app that is constantly changing throughout the book you are forced to go page by page. For example, it takes 75 pages to work through table views and is spread out over 100 pages. Unless you commit to reading those 100 pages you will not know all the settings that have to be in place to get to the final version of the table. I would prefer a more direct approach: discuss all the features to the table, how the classes work together, and some code examples on each feature.
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