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Get Started Fast with Objective-C 2.0 Programming for OS X Mountain Lion, iOS 5.1, and Beyond
Fully updated for Xcode 4.4, Learning Objective-C 2.0, Second Edition, is today’s most useful beginner’s guide to Objective-C 2.0. One step at a time, it will help you master the newest version of Objective-C 2.0 and start writing high-quality programs for OS X 10.8 Mountain Lion, iOS 5.1, and all of Apple’s newest computers and devices.
Top OS X and iOS developer Robert Clair first reviews the essential object and C concepts that every Objective-C 2.0 developer needs to know. Next, he introduces the basics of the Objective-C 2.0 language itself, walking through code examples one line at a time and explaining what’s happening behind the scenes.
This revised edition thoroughly introduces Apple’s new Automated Reference Counting (ARC), while also teaching conventional memory-management techniques that remain indispensable. Carefully building on what you’ve already learned, Clair progresses to increasingly sophisticated techniques in areas ranging from frameworks to security. Every topic has been carefully chosen for its value in real-world, day-to-day programming, and many topics are supported by hands-on practice exercises.
Coverage includes
· Reviewing key C techniques and concepts, from program structure and formats to variables and scope
· Understanding how objects and classes are applied in Objective-C 2.0
· Writing your first Objective-C program with Xcode 4.4
· Using messaging to efficiently perform tasks with objects
· Getting started with Apple’s powerful frameworks and foundation classes
· Using Objective-C control structures, including Fast Enumeration and exception handling
· Adding methods to classes without subclassing
· Using declared properties to save time and simplify your code
· Mastering ARC and conventional memory management, and knowing when to use each
· Using Blocks to prepare for concurrency with Apple’s Grand Central Dispatch
· Leveraging Xcode 4.4 improvements to enums and @implementation
- Sales Rank: #2092332 in Books
- Published on: 2012-11-24
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .96" w x 7.02" l, 1.61 pounds
- Binding: Paperback
- 480 pages
Review
“With Learning Objective-C 2.0, Robert Clair cuts right to the chase and provides
not only comprehensive coverage of Objective-C, but also time-saving and
headache-preventing insights drawn from a depth of real-world, hands-on experience.
The combination of concise overview, examples, and specific implementation
details allows for rapid, complete, and well-rounded understanding of the language
and its core features and concepts.”
–Scott D. Yelich, Mobile Application Developer
“There are a number of books on Objective-C that attempt to cover the entire
gamut of object-oriented programming, the Objective-C computer language, and
application development on Apple platforms. Such a range of topics is far too ambitious
to be covered thoroughly in a single volume of finite size. Bob Clair’s book is
focused on mastering the basics of Objective-C, which will allow a competent programmer
to begin writing Objective-C code.”
–Joseph E. Sacco, Ph.D., J.E. Sacco & Associates, Inc.
“Robert Clair has taken the Objective-C language and presented it in a way that
makes it even easier to learn. Whether you’re a novice or professional programmer,
you can pick up this book and begin to follow along without knowing C as
a prerequisite.”
–Cory Bohon, Indie Developer and Blogger for MacLife
“I like this book because it is technical without being dry, and readable without
being fluffy.”
–Andy Lee, Author of AppKiDo
About the Author
Robert Clair has been doing OS X development for more than ten years and iOS development since the original iOS SDK became available. He writes apps for his own company, Chromatic Bytes, LLC, and is also a leading OS X and iOS contract developer who specializes in the complete design and coding of graphics intensive programs and in repairing defective Objective-C code. He recently served as lead programmer for The Street’s iPad app, and for Heritage Associates’ iPad auction catalog. Through Chromatic Bytes, he created the innovative iOS apps ZeusDraw Mobile and Orfeo. He holds a Ph.D. in experimental physics from the University of California, Berkeley.
Most helpful customer reviews
6 of 6 people found the following review helpful.
'THE' Objective-C book to read!!
By T Anderson
If I had to give this book a one word description, I would say it is 'balanced'. In the beginning of the book the author mentions that he does not want to right one of those books that list a little code and then explains the code, changes the code, explains those changes and so on and so on.
At first he scared me. I have read some insanely wordy programming and engineering books. I have a much harder time getting through those than the type the author described. I was afraid this book would be one of those that I don't get anything out of except war stories from the author's career. That would not be all bad if the stories had anything to do with the book. I am happy to report that is not what happened.
I found the author had just the right amount of discussion around the different language features he was covering. I thought that the offer had a very no nonsense approach to all the topic that he covered.
The book is broken down into four parts. Below I have listed the three different parts, and the chapters that they contain.
Part I: Introduction to Objective-C
Chapter 1. C, the Foundation of Objective-C
Chapter 2. More about C Variables
Chapter 3. An Introduction to Object-Oriented Programming
Chapter 4. Your First Objective-C Program
Part II: Language Basics
Chapter 5. Messaging
Chapter 6. Classes and Objects
Chapter 7. The Class Object
Chapter 8. Frameworks
Chapter 9. Common Foundation Classes
Chapter 10. Control Structures in Objective-C
Chapter 11. Categories, Extensions, and Security
Chapter 12. Properties
Chapter 13. Protocols
Part III: Advanced Concepts Chapter 14. Memory Management Overview
Chapter 15. Reference Counting
Chapter 16. ARC
Chapter 17. Blocks
Chapter 18. A Few More Things
Part IV: Appendices
Appendix A. Reserved Words and Compiler Directives
Appendix B. Toll-Free Bridged Classes
Appendix C. 32- and 64-Bit
Appendix D. The Fragile Base Class Problem
Appendix E. Resources for Objective-C
One thing I really liked about the book was that the author did not use ARC throughout the book. He decided that reference counting is a very important topic to understand. The logic is that you're going to have to work with legacy code that is not going to be using ARC. There's much more legacy code out there then there is new code. He does take the time to explain how ARC works later in the book and the advanced concepts part.
I thought that I would lightly skim the first few chapters that cover the foundation of Objective-C. But as I was skimming, I found the author's writing style very nice to read, and therefore I ended up reading it word for word.
I must admit that I have been using messaging for a while now, but I never really understood messaging within the Objective-C context until I read this author's explanation of it. The author also has excellent coverage of properties and all of the different ways they can be declared.
The chapter on blocks was also very well put together. The author starts out by explaining function pointers and the issues that you can run into using them. He then does a very thorough job of covering blocks.
Every chapter in the book is a gem and overall I found this author's writing style made the book very easy to read. This book will stay by my side. It's not only a good cover to cover read, it is also a very good reference.
I would recommend this book as the place to start for anyone coming from a different find which such as C# or Java, and also as the place to start for anybody looking to get into building applications with Objective-C.
3 of 3 people found the following review helpful.
You should read this book if you want to become a solid objective-c programmer
By Happyman
This book has definitely helped me to understand objective-C at a deeper level.
The author definitely has a deep understanding of the inner workings of objective-c and the writing skills to present them clearly. Robert Clair provides a solid foundation in objective-c to allow the user to learn, at a fundamental level, how to program in the language.
I have read quite a few books on iOS and objective-C. Very few get beyond a very shallow discussion of how to do the most basic of things. But to really "get" how it all works you need a book or two like this.
The author goes into detail about memory management and what actually goes on under the covers when you use ARC. Memory management is a key concept in objective-C and I've never heard it explained better than in this book. The book was definitely worth it just for the discussion of memory management.
No single book will make you an expert in objective-c, but this book will definitely help you in ways no other book I've read has. It's definitely, on my must have list.
2 of 2 people found the following review helpful.
Not a good start for newbies
By Christopher Schneider
Just to clarify, I've taken a few programming classes at the college level, but I'm still a novice. I want to learn Objective C because I have some ideas for iOS apps.
I know C pretty well, and I don't remember who recommended this book to me, but it's REALLY hard to follow. Some of the quotes in the beginning of the book come from supposed critics giving it glowing reviews:
"Enlightening new programmers and seasoned pros alike."
"Whether you're a novice or professional programmer"
"Which will allow a competent programmer to begin writing Objective-C code."
The third quote is probably the most accurate. This book assumes the reader has a lot of knowledge, and uses terms associated with Object Oriented languages without explaining them. And, as someone who has already studied C, the author uses terms not associated with C with no explanation. It's frustrating trying to follow the text if I have to Google terms to get an explanation of what it is.
I'm the type that likes to go along with a book and do the exercises. The first exercise is, of course, a Hello World program (Ch 4). The example and explanation of using objects and calling those objects is great. At the end of each chapter, there are exercises to expand upon what was covered. One exercise says, "Modify the Greeter class to use a Greeting object instead of an NSString ... To make this work place this code at the top of Greeter.h: @class Greeting;"
The problem with this is that classes aren't covered until chapter 6! In the very first exercise, the reader is asked to do something that isn't covered until later in the book. I have no idea what @class does! After reading ahead, the book continues to reference classes and subclasses with no explanation of the vocabulary.
Overall, I think the book would probably be great for a competent programmer, like the quote above says. If you're a student who's taken a few programming classes, I'd skip this one. I thought my experience with C would prepare me for this book, but that definitely wasn't the case. If you're an amateur programmer with some knowledge in OO languages, you may feel at home, but I can't help but think there are better books out there.
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